HALL OF MODELS
In the wake of chariots, carriages, and stagecoaches, the reduced car model is born with the motorisation. From models of badly squared timber, we soon moved on to paper, to cardboard and then to the sheet in sometimes uncertain forms; the children’s toy turned into a collector’s item and even a promotional item. An increasingly open range, new materials and tools more and more sophisticated; these soon managed to achieve fidelity and realism that create a figure of testimony today.
The desire for Michel Hommell, to go further in the manifestations of his car … passion, an almost obsessive necessity for Francis Costanzo, to provide an orderly and panoramic view of all the treasures (toys or models, mechanics, paintings, sculptures too) accumulated after many years, the desire for Eric Moreno and all their distinguished subcontractors to translate concretely and from their hands, the images and the decorations they already had in mind, it is indeed from this cocktail, happy dosage of collective enthusiasm and various talents; that was born the idea of ??this “Space of Models”. To create a “museum within the museum” and make it the natural complement to the surrounding splendour.
“There are many ways to love the auto, to raise its awareness is one”. Our designers seeming well determined to extend this assumption to all the great history of locomotion, whether it be civil, commercial, sports and even military, one can imagine the importance that this ambition would take. If, ultimately, in time and space, priority was given to the phrase “diorama”, it is that the artistic value of this kind of realization could add an educational connotation, proper, so far, to attract the greatest number.
Based on a serious because pooled documentation, Francis Costanzo, the artist, had the opportunity for many years to sketch on paper (freehand) a first selection. Meanwhile, Francis Costanzo, the collector, knew what he could spare. Based on a list of topics established in common, it was possible to pass the first test mock-ups. The true realization began in 1993.